Heal Key Fix
Kills the bug where the heal / grenade / molotov keys go dead until you restart — quietly, safely, with no config.
You press heal, you're clearly hurt, you've definitely got bandages… and nothing happens. This fixes the deadlock so the heal key reliably uses the matching supply every single time you press it — and looks after the grenade and molotov keys, which jam from the same glitch.
It does not touch how the game chooses or applies your items — that part already works. It only makes sure the game's internal "I'm busy using something" flag can never get stuck on. One press still does one thing, exactly like vanilla.
Feature rundown
Everything listed here is fully implemented and wired to a confirmed game field — no stubs, no placeholders.
- Un-sticks the busy flag. Watches the player's per-frame update and clears the flag only if it has stayed on far longer than any real animation could last.
- Self-tuning. Learns your game's real item-use timings and remembers the longest, so it never cuts off a legitimate use yet still recovers a genuine wedge promptly.
- Crash-proof and silent. v1.0.3 drops the last coroutine hook (and the log spam it caused); it only ever reads/writes the flag on a fully-alive player.
- Save-safe. Changes no save data and can be added or removed at any time.
Add this mod
BepInEx must already be installed and run once (see Foundation). Then it's a single DLL into plugins\.
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Download & extract
Grab
StixsworldHD_NMH_HealKeyFix_v1_0_3.rarand extract it. Inside is the plugin fileStixsworldHD.NMH.HealKeyFix.dll. -
Open
BepInEx\plugins\Inside your No Man's Home folder, go to
BepInEx→plugins. -
Drop in
StixsworldHD.NMH.HealKeyFix.dllCopy that one DLL into
plugins\, flat alongside any other mods. That's the whole install.▸ BepInEx\plugins\ StixsworldHD.NMH.HealKeyFix.dll # 7 KB · Heal Key Fix
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Launch once
Start the game. The plugin loads and goes to work immediately — there's nothing to configure. It's balanced to feel right straight out of the box.
Confirm it loaded
Proof the plugin is live after your next launch.
BepInEx/LogOutput.logshows exactly one line: No Man's Home - Heal Key Fix v1.0.3 loaded - heal key deadlock guard active. — no errors, no warnings.
Notes & technical detail
- There is nothing to configure — no menus, no keybinds, no config file. It just works in the background. Built against BepInEx 6.0.0-be.777, targeting net6.0.
Uninstall this mod
Mods are independent — removing one never affects the others or BepInEx itself.
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Delete the DLL
Remove
StixsworldHD.NMH.HealKeyFix.dllfromBepInEx\plugins\. On the next launch the mod is simply gone. -
Optional cleanup
There's nothing else to clean up — this mod writes no config or save files. Deleting the DLL is the complete uninstall.