Tune The Zone
5 of the nine mods generate a config file you can edit; the other 4 are deliberately settings-free. Every configurable value comes with a plain-English note and a safe min/max, and every mod has a master switch back to vanilla. Here's where the files are and how to change them.
Where the configs live
Config files don't exist until a mod has run at least once. After your first modded launch, look in BepInEx\config\.

green = a mod's editable config · the tag shows which mod owns it.
How to edit a config safely
BepInEx configs are plain-text INI: [Sections] of Key = Value pairs, each preceded by ## notes describing it and its range.
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Launch once to generate
Install the mod, start the game, reach the menu, then quit. The mod's
.cfgnow exists inBepInEx\config\. -
Open it in a text editor
Use Notepad, Notepad++ or VS Code — anything plain-text. Don't use a word processor.
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Change values within range
Edit only the value to the right of the
=. Respect theMin/Maxin each setting's note — the mod re-clamps anything out of range, so nothing can break, but staying in range keeps results predictable. Save the file. -
Relaunch to apply
Most settings take effect on the next launch. (StixGFX is the exception — see live-reload below.) To reset a mod, delete its
.cfgand relaunch to regenerate defaults.
The shape of a config
## Each setting ships with a plain-English note and a valid range. ## Edit the value on the right; keep it within Min/Max. [General] ## Master switch. false = 100% vanilla for this mod. # Setting type: Boolean MasterEnable = true [SomeFeature] ## Strength of the effect. (Min 0 — Max 5) Intensity = 1.0
At the top of each config, a MasterEnable (or the mod's equivalent) set to false returns that plugin to 100% vanilla instantly — the safest way to A/B a mod without uninstalling it.
Which mods are configurable
The five below write a .cfg; the remaining four (Ungodly Enhanced Weather & Emissions, Ungodly Enhanced Fire Spreading, Job Generation Overhaul, Heal Key Fix) have nothing to tune and run balanced out of the box.
| Mod | Config file | Category | Notes |
|---|---|---|---|
| Ungodly Enhanced AI Suite | com.stixsworldhd.nomanshome.ungodlyai.cfg |
AI & Combat | Edit while game closed |
| Ungodly RPG Overhaul | stixsworldhd.nomanshome.rpg.cfg |
Progression | Also writes per-save progress |
| StixGFX — Graphics & UI Overhaul | com.stixsworldhd.nomanshome.gfxui.cfg |
Visuals | Supports live-reload |
| PermaGore — Perma Corpses & Perma Gore | stixsworldhd.nomanshome.permagore.cfg |
Gore | Edit while game closed |
| Ungodly Item Stacking | com.stixsworldhd.nomanshome.ungodlyitemstacking.cfg |
Inventory | Edit while game closed |
StixGFX live-reload
StixGFX is the one mod you can tune without restarting — handy for dialling in the look.
Leave LiveConfigReload = true (the default) in com.stixsworldhd.nomanshome.gfxui.cfg. Alt-tab out, edit the file, save, and most changes apply within a couple of seconds. A few low-level engine settings still need a game restart — that's a transparency note about this stripped IL2CPP build, not a bug. Any section's Enable = false reverts just that area live; MasterEnable = false reverts everything StixGFX touched.
The RPG save system
The RPG Overhaul keeps your character progress per save game, separate from its config, inside a StixRPG folder.

When you play with the Ungodly RPG Overhaul installed, it creates a StixRPG\ folder beside the configs and writes one <save name>.stixrpg file per character. Your level, spent attribute/skill/perk points and ability mastery ranks all live there.
▸ BepInEx\config\ stixsworldhd.nomanshome.rpg.cfg # settings ▸ StixRPG\ YourSave.stixrpg # this character's progress
Removing the RPG DLL or its .cfg leaves the StixRPG\ files untouched, so reinstalling later picks your characters back up. Delete that folder yourself only if you want a clean wipe. New-game resets are handled in-mod via ResetProgressOnNewGame.