StixsworldHDZone Ops // Field Terminal
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Protocol 02 // Tuning

Tune The Zone

5 of the nine mods generate a config file you can edit; the other 4 are deliberately settings-free. Every configurable value comes with a plain-English note and a safe min/max, and every mod has a master switch back to vanilla. Here's where the files are and how to change them.

CONFIG FOLDER  BepInEx\config\ EDITABLE MODS  5 FORMAT  plain-text .cfg
LOCLocation

Where the configs live

Config files don't exist until a mod has run at least once. After your first modded launch, look in BepInEx\config\.

DOSIMETER CAPTURE // CAP-03No Man's Home\BepInEx\config\
The config folder after a modded launch: BepInEx.cfg plus the five mod configs (gfxui, two ungodl… for AI and item-stacking, permagore, rpg) and the StixRPG save folder.
The config folder after a modded launch: BepInEx.cfg plus the five mod configs (gfxui, two ungodl… for AI and item-stacking, permagore, rpg) and the StixRPG save folder.
▸ config # BepInEx\config\├── BepInEx.cfg # BepInEx's own settings (rarely touched)├── com.stixsworldhd.nomanshome.gfxui.cfgStixGFX # graphics / UI · supports live-reload├── com.stixsworldhd.nomanshome.ungodlyai.cfgAI Suite # enemy / animal / drone AI├── com.stixsworldhd.nomanshome.ungodlyitemstacking.cfgItem Stacking # backpack & stack sizes├── stixsworldhd.nomanshome.permagore.cfgPermaGore # gore / corpse limits├── stixsworldhd.nomanshome.rpg.cfgRPG # XP, attributes, perks, abilities├── ▸ StixRPG # ★ RPG per-save progress — see below

green = a mod's editable config · the tag shows which mod owns it.

EDTWorkflow

How to edit a config safely

BepInEx configs are plain-text INI: [Sections] of Key = Value pairs, each preceded by ## notes describing it and its range.

  1. Launch once to generate

    Install the mod, start the game, reach the menu, then quit. The mod's .cfg now exists in BepInEx\config\.

  2. Open it in a text editor

    Use Notepad, Notepad++ or VS Code — anything plain-text. Don't use a word processor.

  3. Change values within range

    Edit only the value to the right of the =. Respect the Min/Max in each setting's note — the mod re-clamps anything out of range, so nothing can break, but staying in range keeps results predictable. Save the file.

  4. Relaunch to apply

    Most settings take effect on the next launch. (StixGFX is the exception — see live-reload below.) To reset a mod, delete its .cfg and relaunch to regenerate defaults.

The shape of a config

example .cfg (illustrative)
## Each setting ships with a plain-English note and a valid range.
## Edit the value on the right; keep it within Min/Max.

[General]
## Master switch. false = 100% vanilla for this mod.
# Setting type: Boolean
MasterEnable = true

[SomeFeature]
## Strength of the effect.  (Min 0 — Max 5)
Intensity = 1.0
Every mod has a master switch

At the top of each config, a MasterEnable (or the mod's equivalent) set to false returns that plugin to 100% vanilla instantly — the safest way to A/B a mod without uninstalling it.

MAPReference

Which mods are configurable

The five below write a .cfg; the remaining four (Ungodly Enhanced Weather & Emissions, Ungodly Enhanced Fire Spreading, Job Generation Overhaul, Heal Key Fix) have nothing to tune and run balanced out of the box.

Configurable plugins · config file lives in BepInEx\config\
ModConfig fileCategoryNotes
Ungodly Enhanced AI Suite com.stixsworldhd.nomanshome.ungodlyai.cfg AI & Combat Edit while game closed
Ungodly RPG Overhaul stixsworldhd.nomanshome.rpg.cfg Progression Also writes per-save progress
StixGFX — Graphics & UI Overhaul com.stixsworldhd.nomanshome.gfxui.cfg Visuals Supports live-reload
PermaGore — Perma Corpses & Perma Gore stixsworldhd.nomanshome.permagore.cfg Gore Edit while game closed
Ungodly Item Stacking com.stixsworldhd.nomanshome.ungodlyitemstacking.cfg Inventory Edit while game closed
GFXLive editing

StixGFX live-reload

StixGFX is the one mod you can tune without restarting — handy for dialling in the look.

Edit graphics on the fly

Leave LiveConfigReload = true (the default) in com.stixsworldhd.nomanshome.gfxui.cfg. Alt-tab out, edit the file, save, and most changes apply within a couple of seconds. A few low-level engine settings still need a game restart — that's a transparency note about this stripped IL2CPP build, not a bug. Any section's Enable = false reverts just that area live; MasterEnable = false reverts everything StixGFX touched.

SAVProgression

The RPG save system

The RPG Overhaul keeps your character progress per save game, separate from its config, inside a StixRPG folder.

DOSIMETER CAPTURE // CAP-04…\BepInEx\config\StixRPG\
Inside StixRPG: a per-save .stixrpg file (here StixsworldHD.stixrpg) holding that character's level, attributes, perks and ability ranks.
Inside StixRPG: a per-save .stixrpg file (here StixsworldHD.stixrpg) holding that character's level, attributes, perks and ability ranks.

When you play with the Ungodly RPG Overhaul installed, it creates a StixRPG\ folder beside the configs and writes one <save name>.stixrpg file per character. Your level, spent attribute/skill/perk points and ability mastery ranks all live there.

RPG data layout
 BepInEx\config\
   stixsworldhd.nomanshome.rpg.cfg   # settings
   ▸ StixRPG\
      YourSave.stixrpg   # this character's progress
Saves survive uninstalls

Removing the RPG DLL or its .cfg leaves the StixRPG\ files untouched, so reinstalling later picks your characters back up. Delete that folder yourself only if you want a clean wipe. New-game resets are handled in-mod via ResetProgressOnNewGame.