Ungodly Enhanced AI Suite
A single-DLL total overhaul of every AI brain in the Zone — humans, animals, drones and the faction Overwatch.
One plugin rebuilds how the wasteland thinks and fights. Humans, animals, drones and the world's faction "Overwatch" brain all get smarter movement, sharper or softer combat, better pathfinding, and genuine awareness of emissions, weather and time of day.
A real-time director quietly keeps the challenge in the sweet spot for your skill — and is always clamped inside the band your chosen vanilla difficulty allows. EASY never turns brutal; INSANE never goes soft. Everything is driven from a single, fully-documented config file: no in-game UI, no console, no menu, by design.
Feature rundown
Everything listed here is fully implemented and wired to a confirmed game field — no stubs, no placeholders.
- Real-time dynamic director. A hidden skill value rises when you dominate and falls when you struggle, read live by every AI system — and hard-clamped inside your difficulty's band and game mode.
- Human AI — combat & behavior. Reaction time, aim tightness, fire willingness, update rate and suppression resistance blend between a soft Floor and a lethal Ceiling; veterans aim tighter than fresh recruits.
- Human AI — pathfinding & tactics. Faster turning/acceleration, partial-path recovery, stuck detection, anti-clustering squad spacing, strafe mobility and cover-lean aggression.
- Animal AI. Skill-scaled speed/turn/acceleration, wider senses, and the same partial-path + stuck recovery so predators actually run you down through clutter.
- Drone AI. Scaled speed/turn, tuned obstacle scan, smart hunting that re-routes to your latest position, anti-stuck lift-off and more committed kamikaze dives.
- Overwatch strategic director. Faster faction/diplomacy logic, extra wandering squads, and a real courage multiplier that makes squads hold or break exactly as you tune it.
- Emission & environment awareness. NPCs caught in the open break for shelter when a deadly emission hits; night and storms reduce enemy accuracy unless you push the scales above 1.
Add this mod
BepInEx must already be installed and run once (see Foundation). Then it's a single DLL into plugins\.
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Download & extract
Grab
NoMansHome-UngodlyEnhancedAI-v1_0_0.rarand extract it. Inside is the plugin fileNoMansHome.UngodlyAI.dll(and a README — reference only). -
Open
BepInEx\plugins\Inside your No Man's Home folder, go to
BepInEx→plugins. -
Drop in
NoMansHome.UngodlyAI.dllCopy that one DLL into
plugins\, flat alongside any other mods. That's the whole install.▸ BepInEx\plugins\ NoMansHome.UngodlyAI.dll # 65 KB · Ungodly Enhanced AI Suite
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Launch once
Start the game. The plugin loads and writes its config file
com.stixsworldhd.nomanshome.ungodlyai.cfgintoBepInEx\config\. Quit, then edit that file to tune the mod — full guidance on the Tuning page.
Config & save files
Generated automatically on first launch. Edit with any plain-text editor while the game is closed (unless live-reload is supported).
▸ BepInEx\config\com.stixsworldhd.nomanshome.ungodlyai.cfg
Like every mod in this pack, the master toggle at the top of the config returns this plugin to 100% vanilla behaviour instantly. Tune freely — you can always flip it back.
Confirm it loaded
Proof the plugin is live after your next launch.
- After the next launch, the config file
com.stixsworldhd.nomanshome.ungodlyai.cfgappears inBepInEx/config/— that file is the proof it loaded and ran.
Notes & technical detail
- Harmony-only — no injected MonoBehaviour — which keeps it light and avoids IL2CPP injection pitfalls. A handful of NavMesh agent knobs are applied best-effort and silently skipped if a build doesn't expose them; core navigation never depends on them.
- Config sections: General, Dynamic Director, Human Behavior / Pathfinding / Perception / Tactical, Animal, Drone, Overwatch, Emission, Environment — 114 settings, each with default and min/max.
MasterEnable = falsereverts to 100% vanilla instantly.
Uninstall this mod
Mods are independent — removing one never affects the others or BepInEx itself.
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Delete the DLL
Remove
NoMansHome.UngodlyAI.dllfromBepInEx\plugins\. On the next launch the mod is simply gone. -
Optional cleanup
You may also delete
com.stixsworldhd.nomanshome.ungodlyai.cfgfromBepInEx\config\. It's harmless to leave; a fresh one regenerates if you reinstall.