Job Generation Overhaul
A bigger, graded, reputation-scaling contract board that reacts to nights, storms, emissions and survival milestones.
The vanilla job board hands you a small, flat list that never grows with you. This tears it wide open: the board is bigger, contracts are graded by quality, pay scales as you get more notorious, and the whole thing reacts to the world around you.
It runs completely automatically — nothing to configure, no menus, no console, no keybinds. Everything is created through the game's own contract makers, so every job is 100% legit, fully playable and fits the world.
Feature rundown
Everything listed here is fully implemented and wired to a confirmed game field — no stubs, no placeholders.
- A bigger, livelier board. Topped up to much higher per-type capacities so there's always a healthy spread of deliveries, bounties, hunts, retrievals and supply runs waiting.
- Contract grades. Every player-facing contract is rolled into a quality grade —
[Bronze]→[Silver]→[Gold]→[Platinum]→[PRIME]— that boosts payout and tags its name. - Notoriety. The longer you survive and the more contracts you complete, the larger and richer the board gets, with better odds of high grades.
- Live-world surges. Night Ops, Storm Pay, Emission Hazard, Deadly Emission and a Milestone Surge every 5 days each swell the board and spike pay (capped so it stays spicy, not silly).
- PRIME jackpots. Occasional
[PRIME]contracts worth roughly 3×–4× a normal job of that type before your other bonuses even apply.
Add this mod
BepInEx must already be installed and run once (see Foundation). Then it's a single DLL into plugins\.
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Download & extract
Grab
NoMansHome-JobGenerationOverhaul-v1_0_0.rarand extract it. Inside is the plugin fileStixsworldHD.NoMansHome.JobGenerationOverhaul.dll. -
Open
BepInEx\plugins\Inside your No Man's Home folder, go to
BepInEx→plugins. -
Drop in
StixsworldHD.NoMansHome.JobGenerationOverhaul.dllCopy that one DLL into
plugins\, flat alongside any other mods. That's the whole install.▸ BepInEx\plugins\ StixsworldHD.NoMansHome.JobGenerationOverhaul.dll # 27 KB · Job Generation Overhaul
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Launch once
Start the game. The plugin loads and goes to work immediately — there's nothing to configure. It's balanced to feel right straight out of the box.
Confirm it loaded
Proof the plugin is live after your next launch.
BepInEx/LogOutput.logshows: Contract Network online — enhanced job generation engaged. (after the name/author lines)
Notes & technical detail
- It only ever sets a contract's base pay; the game still multiplies by your difficulty's job-paying factor, so your difficulty keeps working and the number on the board is the number you're paid. Every payout is hard-capped so nothing balloons into a save-ruining reward.
- Postfixes
JobManager.CreateJobs, so the board is filled the vanilla way first, then expanded and graded once per tick. Run this as your single job/contract mod.
Uninstall this mod
Mods are independent — removing one never affects the others or BepInEx itself.
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Delete the DLL
Remove
StixsworldHD.NoMansHome.JobGenerationOverhaul.dllfromBepInEx\plugins\. On the next launch the mod is simply gone. -
Optional cleanup
There's nothing else to clean up — this mod writes no config or save files. Deleting the DLL is the complete uninstall.