StixsworldHDZone Ops // Field Terminal
DOSE 0.00 µSv
MOD 07/9Economy

Job Generation Overhaul

A bigger, graded, reputation-scaling contract board that reacts to nights, storms, emissions and survival milestones.

DLL  StixsworldHD.NoMansHome.JobGenerationOverhaul.dll VERSION  v1.0.0 SIZE  27 KB CONFIG  none

The vanilla job board hands you a small, flat list that never grows with you. This tears it wide open: the board is bigger, contracts are graded by quality, pay scales as you get more notorious, and the whole thing reacts to the world around you.

It runs completely automatically — nothing to configure, no menus, no console, no keybinds. Everything is created through the game's own contract makers, so every job is 100% legit, fully playable and fits the world.

FETWhat it does

Feature rundown

Everything listed here is fully implemented and wired to a confirmed game field — no stubs, no placeholders.

  • A bigger, livelier board. Topped up to much higher per-type capacities so there's always a healthy spread of deliveries, bounties, hunts, retrievals and supply runs waiting.
  • Contract grades. Every player-facing contract is rolled into a quality grade — [Bronze][Silver][Gold][Platinum][PRIME] — that boosts payout and tags its name.
  • Notoriety. The longer you survive and the more contracts you complete, the larger and richer the board gets, with better odds of high grades.
  • Live-world surges. Night Ops, Storm Pay, Emission Hazard, Deadly Emission and a Milestone Surge every 5 days each swell the board and spike pay (capped so it stays spicy, not silly).
  • PRIME jackpots. Occasional [PRIME] contracts worth roughly 3×–4× a normal job of that type before your other bonuses even apply.
INSInstall

Add this mod

BepInEx must already be installed and run once (see Foundation). Then it's a single DLL into plugins\.

  1. Download & extract

    Grab NoMansHome-JobGenerationOverhaul-v1_0_0.rar and extract it. Inside is the plugin file StixsworldHD.NoMansHome.JobGenerationOverhaul.dll.

  2. Open BepInEx\plugins\

    Inside your No Man's Home folder, go to BepInExplugins.

  3. Drop in StixsworldHD.NoMansHome.JobGenerationOverhaul.dll

    Copy that one DLL into plugins\, flat alongside any other mods. That's the whole install.

    BepInEx\plugins\ — after copy
     BepInEx\plugins\
       StixsworldHD.NoMansHome.JobGenerationOverhaul.dll   # 27 KB · Job Generation Overhaul
  4. Launch once

    Start the game. The plugin loads and goes to work immediately — there's nothing to configure. It's balanced to feel right straight out of the box.

CHKVerify

Confirm it loaded

Proof the plugin is live after your next launch.

Load check
  • BepInEx/LogOutput.log shows: Contract Network online — enhanced job generation engaged. (after the name/author lines)
NTEGood to know

Notes & technical detail

  • It only ever sets a contract's base pay; the game still multiplies by your difficulty's job-paying factor, so your difficulty keeps working and the number on the board is the number you're paid. Every payout is hard-capped so nothing balloons into a save-ruining reward.
  • Postfixes JobManager.CreateJobs, so the board is filled the vanilla way first, then expanded and graded once per tick. Run this as your single job/contract mod.
REMRemoval

Uninstall this mod

Mods are independent — removing one never affects the others or BepInEx itself.

  1. Delete the DLL

    Remove StixsworldHD.NoMansHome.JobGenerationOverhaul.dll from BepInEx\plugins\. On the next launch the mod is simply gone.

  2. Optional cleanup

    There's nothing else to clean up — this mod writes no config or save files. Deleting the DLL is the complete uninstall.