Ungodly Enhanced Fire Spreading
Vanilla fire is polite. This turns it into a living, wind-driven wildfire that branches, throws embers across gaps and cooks off everything it reaches — on a tight performance leash.
The fire advances as a spreading front that leans downwind, lofts burning embers far ahead to start new spot-fires, follows real vegetation, and cooks off cars, barrels and props it reaches — all kept tightly bounded so it can't run away.
Zero UI, zero config files, zero console commands, zero keybinds. Install the DLL and the world simply becomes more flammable, balanced to feel intense-but-fair out of the box. It does not touch weapons or shooting in any way.
Feature rundown
Everything listed here is fully implemented and wired to a confirmed game field — no stubs, no placeholders.
- Wind-driven branching front. Stronger in-game wind runs the fire faster and farther and fans it wider, instead of crawling in a single line.
- Ember spotting. Embers leap roads, rivers and bare ground (up to ~50 m+ downwind) to open new fronts across the map — a firebreak that looks safe might not be in a strong wind.
- Chain reactions. Vehicles cook off and explode, fuel barrels erupt and breakable props shatter and burn.
- Fuel & water awareness. New flames snap onto real vegetation and never appear on rock, road or water; water is an absolute firebreak and rain chokes the spread.
- Hard performance leash. A live-fire ceiling (100), a soft cap (72), a 16 fires/sec spawn limiter and a per-tick cap are enforced on every new fire the instant before it's created.
Add this mod
BepInEx must already be installed and run once (see Foundation). Then it's a single DLL into plugins\.
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Download & extract
Grab
StixsworldHD_UngodlyFireSpreading_NMH_v1_2_0.rarand extract it. Inside is the plugin fileStixsworldHD.NoMansHome.FireSpread.dll. -
Open
BepInEx\plugins\Inside your No Man's Home folder, go to
BepInEx→plugins. -
Drop in
StixsworldHD.NoMansHome.FireSpread.dllCopy that one DLL into
plugins\, flat alongside any other mods. That's the whole install.▸ BepInEx\plugins\ StixsworldHD.NoMansHome.FireSpread.dll # 18 KB · Ungodly Enhanced Fire Spreading
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Launch once
Start the game. The plugin loads and goes to work immediately — there's nothing to configure. It's balanced to feel right straight out of the box.
Confirm it loaded
Proof the plugin is live after your next launch.
BepInEx/LogOutput.logshows: Ungodly Enhanced Fire Spreading is live — light something and run.
Notes & technical detail
- The earlier lockups came from unbounded growth into the thousands; this build switches the game's own uncapped spread off and is now the only thing that ever creates a fire, under a firm cap. Fires still die on the game's own timer so the front keeps advancing while the total stays bounded.
Uninstall this mod
Mods are independent — removing one never affects the others or BepInEx itself.
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Delete the DLL
Remove
StixsworldHD.NoMansHome.FireSpread.dllfromBepInEx\plugins\. On the next launch the mod is simply gone. -
Optional cleanup
There's nothing else to clean up — this mod writes no config or save files. Deleting the DLL is the complete uninstall.