StixsworldHDZone Ops // Field Terminal
DOSE 0.00 µSv
MOD 06/9Hazard

Ungodly Enhanced Fire Spreading

Vanilla fire is polite. This turns it into a living, wind-driven wildfire that branches, throws embers across gaps and cooks off everything it reaches — on a tight performance leash.

DLL  StixsworldHD.NoMansHome.FireSpread.dll VERSION  v1.2.0 SIZE  18 KB CONFIG  none

The fire advances as a spreading front that leans downwind, lofts burning embers far ahead to start new spot-fires, follows real vegetation, and cooks off cars, barrels and props it reaches — all kept tightly bounded so it can't run away.

Zero UI, zero config files, zero console commands, zero keybinds. Install the DLL and the world simply becomes more flammable, balanced to feel intense-but-fair out of the box. It does not touch weapons or shooting in any way.

FETWhat it does

Feature rundown

Everything listed here is fully implemented and wired to a confirmed game field — no stubs, no placeholders.

  • Wind-driven branching front. Stronger in-game wind runs the fire faster and farther and fans it wider, instead of crawling in a single line.
  • Ember spotting. Embers leap roads, rivers and bare ground (up to ~50 m+ downwind) to open new fronts across the map — a firebreak that looks safe might not be in a strong wind.
  • Chain reactions. Vehicles cook off and explode, fuel barrels erupt and breakable props shatter and burn.
  • Fuel & water awareness. New flames snap onto real vegetation and never appear on rock, road or water; water is an absolute firebreak and rain chokes the spread.
  • Hard performance leash. A live-fire ceiling (100), a soft cap (72), a 16 fires/sec spawn limiter and a per-tick cap are enforced on every new fire the instant before it's created.
INSInstall

Add this mod

BepInEx must already be installed and run once (see Foundation). Then it's a single DLL into plugins\.

  1. Download & extract

    Grab StixsworldHD_UngodlyFireSpreading_NMH_v1_2_0.rar and extract it. Inside is the plugin file StixsworldHD.NoMansHome.FireSpread.dll.

  2. Open BepInEx\plugins\

    Inside your No Man's Home folder, go to BepInExplugins.

  3. Drop in StixsworldHD.NoMansHome.FireSpread.dll

    Copy that one DLL into plugins\, flat alongside any other mods. That's the whole install.

    BepInEx\plugins\ — after copy
     BepInEx\plugins\
       StixsworldHD.NoMansHome.FireSpread.dll   # 18 KB · Ungodly Enhanced Fire Spreading
  4. Launch once

    Start the game. The plugin loads and goes to work immediately — there's nothing to configure. It's balanced to feel right straight out of the box.

CHKVerify

Confirm it loaded

Proof the plugin is live after your next launch.

Load check
  • BepInEx/LogOutput.log shows: Ungodly Enhanced Fire Spreading is live — light something and run.
NTEGood to know

Notes & technical detail

  • The earlier lockups came from unbounded growth into the thousands; this build switches the game's own uncapped spread off and is now the only thing that ever creates a fire, under a firm cap. Fires still die on the game's own timer so the front keeps advancing while the total stays bounded.
REMRemoval

Uninstall this mod

Mods are independent — removing one never affects the others or BepInEx itself.

  1. Delete the DLL

    Remove StixsworldHD.NoMansHome.FireSpread.dll from BepInEx\plugins\. On the next launch the mod is simply gone.

  2. Optional cleanup

    There's nothing else to clean up — this mod writes no config or save files. Deleting the DLL is the complete uninstall.