StixsworldHDZone Ops // Field Terminal
DOSE 0.00 µSv
MOD 03/9Visuals

StixGFX — Graphics & UI Overhaul

A complete URP post-processing stack injected over the game, plus deep camera, ADS, lighting, shadow, fog, quality and HUD control.

DLL  StixGFX_NoMansHome.dll VERSION  v1.0.4 SIZE  101 KB CONFIG  yes

One config-driven plugin injects a complete Universal Render Pipeline post-processing stack on top of the game, plus deep control over the URP asset, shadows, lighting, fog, quality, frame rate, grass draw distance, and the in-game HUD/UI.

It spawns its own high-priority override Volume and blends on top of the game's own — it never deletes or mutates them — and captures-then-restores every shared value, so toggling anything off cleanly returns to vanilla. No menu, no console, no on-screen UI.

FETWhat it does

Feature rundown

Everything listed here is fully implemented and wired to a confirmed game field — no stubs, no placeholders.

  • Full URP post stack. Tonemapping, color grading, split toning, lift/gamma/gain, channel mixer, bloom, vignette, chromatic aberration, lens distortion, film grain, motion blur, depth of field and panini projection.
  • Full aim-down-sights support. Independent hipfire and ADS FOV modes, ADS sensitivity override, native-zoom respect, and binocular stand-down — all driven through the game's own FOV targets so smoothing and sway are preserved.
  • Viewmodel FOV compensation. Moves the equipped weapon along the eye-ray so your arms stay the right apparent size at any FOV, riding on top of sway/bob/recoil/reload without distorting animations.
  • Engine & pipeline control. Render scale (super-sampling / FSR upscaling), MSAA, HDR, anti-aliasing, shadow distance/cascades/resolution, sun & moon brightness, ambient and fog.
  • Quality, frame rate & world. Texture mip limit, VSync, FPS cap, and grass/foliage fade distance so the world stays lush far away.
  • HUD & UI. Cap the damage flash and gas-mask overlay, recolor health/stamina bars, resize the hit-marker and scale all menus for 4K/TV.
INSInstall

Add this mod

BepInEx must already be installed and run once (see Foundation). Then it's a single DLL into plugins\.

  1. Download & extract

    Grab StixGFX_NoMansHome_v1_0_4.rar and extract it. Inside is the plugin file StixGFX_NoMansHome.dll (and a README — reference only).

  2. Open BepInEx\plugins\

    Inside your No Man's Home folder, go to BepInExplugins.

  3. Drop in StixGFX_NoMansHome.dll

    Copy that one DLL into plugins\, flat alongside any other mods. That's the whole install.

    BepInEx\plugins\ — after copy
     BepInEx\plugins\
       StixGFX_NoMansHome.dll   # 101 KB · StixGFX — Graphics & UI Overhaul
  4. Launch once

    Start the game. The plugin loads and writes its config file com.stixsworldhd.nomanshome.gfxui.cfg into BepInEx\config\. Quit, then edit that file to tune the mod — full guidance on the Tuning page.

CFGTuning

Config & save files

Generated automatically on first launch. Edit with any plain-text editor while the game is closed (unless live-reload is supported).

config file location
 BepInEx\config\com.stixsworldhd.nomanshome.gfxui.cfg
Master switch

Like every mod in this pack, the master toggle at the top of the config returns this plugin to 100% vanilla behaviour instantly. Tune freely — you can always flip it back.

CHKVerify

Confirm it loaded

Proof the plugin is live after your next launch.

Load check
  • The config com.stixsworldhd.nomanshome.gfxui.cfg appears in BepInEx/config/.
  • BepInEx/LogOutput.log shows the override volume building and finally Director attached. StixGFX is live.
NTEGood to know

Notes & technical detail

  • Leave LiveConfigReload = true (default): edit the .cfg while the game runs (alt-tab, save) and most changes apply within a couple of seconds. A few engine settings revert only on game restart — that's a transparency note about this stripped IL2CPP build, not a bug.
  • 26 sections, 168 settings. Any section's Enable = false restores that area live; MasterEnable = false reverts everything the plugin touched.
REMRemoval

Uninstall this mod

Mods are independent — removing one never affects the others or BepInEx itself.

  1. Delete the DLL

    Remove StixGFX_NoMansHome.dll from BepInEx\plugins\. On the next launch the mod is simply gone.

  2. Optional cleanup

    You may also delete com.stixsworldhd.nomanshome.gfxui.cfg from BepInEx\config\. It's harmless to leave; a fresh one regenerates if you reinstall.