StixGFX — Graphics & UI Overhaul
A complete URP post-processing stack injected over the game, plus deep camera, ADS, lighting, shadow, fog, quality and HUD control.
One config-driven plugin injects a complete Universal Render Pipeline post-processing stack on top of the game, plus deep control over the URP asset, shadows, lighting, fog, quality, frame rate, grass draw distance, and the in-game HUD/UI.
It spawns its own high-priority override Volume and blends on top of the game's own — it never deletes or mutates them — and captures-then-restores every shared value, so toggling anything off cleanly returns to vanilla. No menu, no console, no on-screen UI.
Feature rundown
Everything listed here is fully implemented and wired to a confirmed game field — no stubs, no placeholders.
- Full URP post stack. Tonemapping, color grading, split toning, lift/gamma/gain, channel mixer, bloom, vignette, chromatic aberration, lens distortion, film grain, motion blur, depth of field and panini projection.
- Full aim-down-sights support. Independent hipfire and ADS FOV modes, ADS sensitivity override, native-zoom respect, and binocular stand-down — all driven through the game's own FOV targets so smoothing and sway are preserved.
- Viewmodel FOV compensation. Moves the equipped weapon along the eye-ray so your arms stay the right apparent size at any FOV, riding on top of sway/bob/recoil/reload without distorting animations.
- Engine & pipeline control. Render scale (super-sampling / FSR upscaling), MSAA, HDR, anti-aliasing, shadow distance/cascades/resolution, sun & moon brightness, ambient and fog.
- Quality, frame rate & world. Texture mip limit, VSync, FPS cap, and grass/foliage fade distance so the world stays lush far away.
- HUD & UI. Cap the damage flash and gas-mask overlay, recolor health/stamina bars, resize the hit-marker and scale all menus for 4K/TV.
Add this mod
BepInEx must already be installed and run once (see Foundation). Then it's a single DLL into plugins\.
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Download & extract
Grab
StixGFX_NoMansHome_v1_0_4.rarand extract it. Inside is the plugin fileStixGFX_NoMansHome.dll(and a README — reference only). -
Open
BepInEx\plugins\Inside your No Man's Home folder, go to
BepInEx→plugins. -
Drop in
StixGFX_NoMansHome.dllCopy that one DLL into
plugins\, flat alongside any other mods. That's the whole install.▸ BepInEx\plugins\ StixGFX_NoMansHome.dll # 101 KB · StixGFX — Graphics & UI Overhaul
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Launch once
Start the game. The plugin loads and writes its config file
com.stixsworldhd.nomanshome.gfxui.cfgintoBepInEx\config\. Quit, then edit that file to tune the mod — full guidance on the Tuning page.
Config & save files
Generated automatically on first launch. Edit with any plain-text editor while the game is closed (unless live-reload is supported).
▸ BepInEx\config\com.stixsworldhd.nomanshome.gfxui.cfg
Like every mod in this pack, the master toggle at the top of the config returns this plugin to 100% vanilla behaviour instantly. Tune freely — you can always flip it back.
Confirm it loaded
Proof the plugin is live after your next launch.
- The config
com.stixsworldhd.nomanshome.gfxui.cfgappears inBepInEx/config/. BepInEx/LogOutput.logshows the override volume building and finally Director attached. StixGFX is live.
Notes & technical detail
- Leave
LiveConfigReload = true(default): edit the.cfgwhile the game runs (alt-tab, save) and most changes apply within a couple of seconds. A few engine settings revert only on game restart — that's a transparency note about this stripped IL2CPP build, not a bug. - 26 sections, 168 settings. Any section's
Enable = falserestores that area live;MasterEnable = falsereverts everything the plugin touched.
Uninstall this mod
Mods are independent — removing one never affects the others or BepInEx itself.
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Delete the DLL
Remove
StixGFX_NoMansHome.dllfromBepInEx\plugins\. On the next launch the mod is simply gone. -
Optional cleanup
You may also delete
com.stixsworldhd.nomanshome.gfxui.cfgfromBepInEx\config\. It's harmless to leave; a fresh one regenerates if you reinstall.