PermaGore — Perma Corpses & Perma Gore
Bodies that never despawn, blood that never fades, and a vastly amplified gore system that erupts on every single hit.
A plugin that turns the wasteland into a proper slaughterhouse: ragdolls pinned so they never auto-despawn, permanent blood decals/sprays/pools, wound gore on every flesh hit, wall-painting splatter and exploding headshots.
All the extra blood is cloned from the game's own blood prefabs, so it looks 100% native — just much more of it, and forever. Driven from one fully-documented config file: no menu, no console, no hotkeys.
Feature rundown
Everything listed here is fully implemented and wired to a confirmed game field — no stubs, no placeholders.
- Perma corpses. Every human and animal ragdoll is pinned so it never auto-despawns, with a per-frame enforcement pass for edge-case bodies.
- Perma gore. All blood this plugin creates is permanent by default, with a FIFO safety cap (default 3000) that recycles the oldest blood first — set it to 0 for truly unlimited.
- Vastly enhanced wound gore. Fires on every flesh hit (any weapon, melee or explosion): wall/floor/prop splatter raycasts, flying blood droplets, gushing wounds and optional damage scaling.
- Exploding headshots. Amplified decals, thicker sprays, extra launch force and optional guaranteed multi-jet gushers.
- Death gore & impact wounds. A spreading blood pool and final burst beneath each dropping body, plus entry-wound blood stamped at the exact impact point that rides the ragdoll as it tumbles.
- Independent targeting. Separate toggles for humans and animals.
Add this mod
BepInEx must already be installed and run once (see Foundation). Then it's a single DLL into plugins\.
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Download & extract
Grab
StixsworldHD-NoMansHome-PermaGore-v1_0_0.rarand extract it. Inside is the plugin fileStixsworldHD.NoMansHome.PermaGore.dll(and a README — reference only). -
Open
BepInEx\plugins\Inside your No Man's Home folder, go to
BepInEx→plugins. -
Drop in
StixsworldHD.NoMansHome.PermaGore.dllCopy that one DLL into
plugins\, flat alongside any other mods. That's the whole install.▸ BepInEx\plugins\ StixsworldHD.NoMansHome.PermaGore.dll # 37 KB · PermaGore — Perma Corpses & Perma Gore
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Launch once
Start the game. The plugin loads and writes its config file
stixsworldhd.nomanshome.permagore.cfgintoBepInEx\config\. Quit, then edit that file to tune the mod — full guidance on the Tuning page.
Config & save files
Generated automatically on first launch. Edit with any plain-text editor while the game is closed (unless live-reload is supported).
▸ BepInEx\config\stixsworldhd.nomanshome.permagore.cfg
Like every mod in this pack, the master toggle at the top of the config returns this plugin to 100% vanilla behaviour instantly. Tune freely — you can always flip it back.
Confirm it loaded
Proof the plugin is live after your next launch.
- The config
stixsworldhd.nomanshome.permagore.cfgappears inBepInEx/config/, and a PermaGore banner is written to the BepInEx log on first load.
Notes & technical detail
- 8 sections with type, default, min/max and a gamer-friendly note above every setting.
MaxPersistentGoreObjectsis your main performance dial; physical sprays cost a little more than flat decals.
Uninstall this mod
Mods are independent — removing one never affects the others or BepInEx itself.
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Delete the DLL
Remove
StixsworldHD.NoMansHome.PermaGore.dllfromBepInEx\plugins\. On the next launch the mod is simply gone. -
Optional cleanup
You may also delete
stixsworldhd.nomanshome.permagore.cfgfromBepInEx\config\. It's harmless to leave; a fresh one regenerates if you reinstall.