StixsworldHDZone Ops // Field Terminal
DOSE 0.00 µSv
MOD 05/9Gore

PermaGore — Perma Corpses & Perma Gore

Bodies that never despawn, blood that never fades, and a vastly amplified gore system that erupts on every single hit.

DLL  StixsworldHD.NoMansHome.PermaGore.dll VERSION  v1.0.0 SIZE  37 KB CONFIG  yes

A plugin that turns the wasteland into a proper slaughterhouse: ragdolls pinned so they never auto-despawn, permanent blood decals/sprays/pools, wound gore on every flesh hit, wall-painting splatter and exploding headshots.

All the extra blood is cloned from the game's own blood prefabs, so it looks 100% native — just much more of it, and forever. Driven from one fully-documented config file: no menu, no console, no hotkeys.

FETWhat it does

Feature rundown

Everything listed here is fully implemented and wired to a confirmed game field — no stubs, no placeholders.

  • Perma corpses. Every human and animal ragdoll is pinned so it never auto-despawns, with a per-frame enforcement pass for edge-case bodies.
  • Perma gore. All blood this plugin creates is permanent by default, with a FIFO safety cap (default 3000) that recycles the oldest blood first — set it to 0 for truly unlimited.
  • Vastly enhanced wound gore. Fires on every flesh hit (any weapon, melee or explosion): wall/floor/prop splatter raycasts, flying blood droplets, gushing wounds and optional damage scaling.
  • Exploding headshots. Amplified decals, thicker sprays, extra launch force and optional guaranteed multi-jet gushers.
  • Death gore & impact wounds. A spreading blood pool and final burst beneath each dropping body, plus entry-wound blood stamped at the exact impact point that rides the ragdoll as it tumbles.
  • Independent targeting. Separate toggles for humans and animals.
INSInstall

Add this mod

BepInEx must already be installed and run once (see Foundation). Then it's a single DLL into plugins\.

  1. Download & extract

    Grab StixsworldHD-NoMansHome-PermaGore-v1_0_0.rar and extract it. Inside is the plugin file StixsworldHD.NoMansHome.PermaGore.dll (and a README — reference only).

  2. Open BepInEx\plugins\

    Inside your No Man's Home folder, go to BepInExplugins.

  3. Drop in StixsworldHD.NoMansHome.PermaGore.dll

    Copy that one DLL into plugins\, flat alongside any other mods. That's the whole install.

    BepInEx\plugins\ — after copy
     BepInEx\plugins\
       StixsworldHD.NoMansHome.PermaGore.dll   # 37 KB · PermaGore — Perma Corpses & Perma Gore
  4. Launch once

    Start the game. The plugin loads and writes its config file stixsworldhd.nomanshome.permagore.cfg into BepInEx\config\. Quit, then edit that file to tune the mod — full guidance on the Tuning page.

CFGTuning

Config & save files

Generated automatically on first launch. Edit with any plain-text editor while the game is closed (unless live-reload is supported).

config file location
 BepInEx\config\stixsworldhd.nomanshome.permagore.cfg
Master switch

Like every mod in this pack, the master toggle at the top of the config returns this plugin to 100% vanilla behaviour instantly. Tune freely — you can always flip it back.

CHKVerify

Confirm it loaded

Proof the plugin is live after your next launch.

Load check
  • The config stixsworldhd.nomanshome.permagore.cfg appears in BepInEx/config/, and a PermaGore banner is written to the BepInEx log on first load.
NTEGood to know

Notes & technical detail

  • 8 sections with type, default, min/max and a gamer-friendly note above every setting. MaxPersistentGoreObjects is your main performance dial; physical sprays cost a little more than flat decals.
REMRemoval

Uninstall this mod

Mods are independent — removing one never affects the others or BepInEx itself.

  1. Delete the DLL

    Remove StixsworldHD.NoMansHome.PermaGore.dll from BepInEx\plugins\. On the next launch the mod is simply gone.

  2. Optional cleanup

    You may also delete stixsworldhd.nomanshome.permagore.cfg from BepInEx\config\. It's harmless to leave; a fresh one regenerates if you reinstall.